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Tier
0
land Unit #UEL0001
Armored Command Unit
Armored Command Unit
Class:
Command
Stats
1000
1.7
-
-
Resources
1000
1000
1000
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Zephyr Anti Matter Cannon
x1
100
22
1
-
Overcharge Cannon
x1
70000
10
3
-
Tactical Warhead
x1
5000
75
5
-
Nuclear Warhead
x1
10000
1024
5
-
Death Nuke
x1
200
1
1
-
Full Desctiprion
The Commander is upgradeable with multiple armaments and functionality, making him the supreme super unit. He is your avatar.
Tier
0
sea Unit #UES04020
Atlantis Flak Cannon
Flak Cannon
Class:
Assembler
Stats
1000
-
-
-
Resources
1000
1000
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Fragmentation Flak
x1
9
44
2
-
Full Desctiprion
-
Tier
0
sea Unit #UES0402
Atlantis Flak Cannon
Flak Cannon
Class:
Upgrade
Stats
1000
-
-
-
Resources
1000
1000
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Fragmentation Flak
x1
9
44
2
-
Full Desctiprion
-
Tier
0
sea Unit #UES04030
Atlantis SAM Launcher
SAM Launcher
Class:
Assembler
Stats
1000
-
-
-
Resources
1000
1000
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Flayer SAM Launcher
x1
20
60
0.8
-
Full Desctiprion
-
Tier
0
sea Unit #UES0403
Atlantis SAM Launcher
SAM Launcher
Class:
Upgrade
Stats
1000
-
-
-
Resources
1000
1000
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Flayer SAM Launcher
x1
20
60
0.8
-
Full Desctiprion
-
Tier
0
civilian Unit #UEC00010
Civilian Truck
Civilian Truck
Class:
Submarine
Stats
264
-
-
-
Resources
-
-
158
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC0001
Civilian Truck
Civilian Truck
Class:
Civilian Truck
Stats
264
-
-
-
Resources
-
-
158
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
building Unit #UEB5208
Sonar Beacon
Sonar Beacon
Class:
Defense
Stats
10
1
1
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
-
Tier
0
civilian Unit #UEC1301
UEF Administrative Structure
UEF Administrative Building
Class:
Intelligence
Stats
1000
6
6
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1401
UEF Agricultural Center
UEF Agricultural Center
Class:
Intelligence
Stats
1000
8
8
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1901
UEF Black Sun
UEF Black Sun
Class:
Intelligence
Stats
1000
1
1
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1907
UEF Black Sun Building
UEF Black Sun Building
Class:
Intelligence
Stats
1000
2
2
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1902
UEF Black Sun Control Center
UEF Black Sun Control Center
Class:
Intelligence
Stats
1000
8
8
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1905
UEF Black Sun Crane
UEF Black Sun Crane
Class:
Intelligence
Stats
1000
2
2
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1906
UEF Black Sun Crane
UEF Black Sun Crane
Class:
Intelligence
Stats
1000
2
2
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1903
UEF Black Sun Support
UEF Black Sun Support
Class:
Intelligence
Stats
1000
4
4
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1904
UEF Black Sun Tower
UEF Black Sun Tower
Class:
Intelligence
Stats
1000
2
2
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1501
UEF Manufacturing Center
UEF Manufacturing Facility
Class:
Intelligence
Stats
1000
6
6
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
building Unit #UEB5103
UEF Quantum Gate Beacon
UEF Quantum Gate Beacon
Class:
Intelligence
Stats
10
1
1
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
-
Tier
0
civilian Unit #UEC1101
UEF Residential Structure
UEF Residential Building
Class:
Intelligence
Stats
1000
6
6
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
civilian Unit #UEC1201
UEF Science Lab
UEF Science Lab
Class:
Intelligence
Stats
1000
6
6
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
0
building Unit #UEB5102
UEF Transport Beacon
UEF Transport Beacon
Class:
Intelligence
Stats
10
1
1
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
-
Tier
1
building Unit #UEB01020
Air Factory
Air Factory
Class:
Factory
Stats
1000
8
8
-
Resources
10
10
240
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
A T3 Air Factory, it's tech level made evident by it's 3 arms. All tech levels look pretty similar, with the main exception of arm count.
Tier
1
building Unit #UEB0102
Air Factory
Air Factory
Class:
Factory
Stats
1000
8
8
-
Resources
10
10
240
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
A T3 Air Factory, it's tech level made evident by it's 3 arms. All tech levels look pretty similar, with the main exception of arm count.
Tier
1
air Unit #UEL0104
Archer
Mobile Anti-Air Gun
Class:
Anti Air
Stats
205
2.8
-
-
Resources
140
140
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Linked Railgun
x1
2
32
1
1
Overcharge Cannon
x1
70000
10
3
-
Tactical Warhead
x1
5000
75
5
-
Nuclear Warhead
x1
10000
1024
5
-
Death Nuke
x1
200
1
1
-
Full Desctiprion
-
Tier
1
air Unit #UEA0107
C-6 Courier
Light Air Transport
Class:
Transport
Stats
90
0.5
-
-
Resources
1000
1000
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
1
air Unit #UEA0001
C-D1 "Rover"
Engineering Drone
Class:
Utility
Stats
10
10
-
-
Resources
1000
1000
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Full Desctiprion
-
Tier
1
building Unit #UEB51010
Calcicrete
Wall Section
Class:
Intelligence
Stats
1000
1
1
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
-
Tier
1
building Unit #UEB5101
Calcicrete
Wall Section
Class:
Defense
Stats
1000
1
1
-
Resources
10
10
10
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
-
Tier
1
building Unit #UEB5204
Concrete
Concrete
Class:
Defense
Stats
10
-
-
-
Resources
-
-
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
-
Tier
1
air Unit #UEA0102
Cyclone
Interceptor
Class:
Fighter
Stats
20
0.5
-
-
Resources
1000
1000
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Linked Railgun
x1
20
20
1
-
Full Desctiprion
An Interceptor. A tech 1 anti-aircraft plane. It's role is primarily air to air defense but has been witnessed firing on ground.
Tier
1
building Unit #UEB21040
DA1 Railgun
Anti-Air Turret
Class:
Intelligence
Stats
1000
1
1
-
Resources
10
10
200
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Linked Railgun
x1
5
44
1.5
-
Full Desctiprion
-
Tier
1
building Unit #UEB2104
DA1 Railgun
Anti-Air Turret
Class:
Defense
Stats
1000
1
1
-
Resources
10
10
200
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Linked Railgun
x1
5
44
1.5
-
Full Desctiprion
-
Tier
1
building Unit #UEB21010
DM1 Plasma Cannon
Point Defense
Class:
Intelligence
Stats
850
1
1
-
Resources
10
10
250
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Light Plasma Cannon
x1
75
30
2
-
Full Desctiprion
-
Tier
1
building Unit #UEB2101
DM1 Plasma Cannon
Point Defense
Class:
Defense
Stats
850
1
1
-
Resources
10
10
250
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Light Plasma Cannon
x1
75
30
2
-
Full Desctiprion
-
Tier
1
building Unit #UEB21090
DN1
Torpedo Launcher
Class:
Intelligence
Stats
1000
1
1
-
Resources
10
10
600
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Angler Torpedo
x1
600
32
0.5
-
Full Desctiprion
-
Tier
1
building Unit #UEB2109
DN1
Torpedo Launcher
Class:
Defense
Stats
1000
1
1
-
Resources
10
10
600
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Angler Torpedo
x1
600
32
0.5
-
Full Desctiprion
-
Tier
1
building Unit #UEB11050
Energy Storage
Energy Storage
Class:
Gunship
Stats
1000
2
2
-
Resources
10
10
480
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
Energy Storage plants. They hold energy in reserve so that you can use more energy than you are producing, until the reserves dry up.
Tier
1
building Unit #UEB1105
Energy Storage
Energy Storage
Class:
Economy
Stats
1000
2
2
-
Resources
10
10
480
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
Energy Storage plants. They hold energy in reserve so that you can use more energy than you are producing, until the reserves dry up.
Tier
1
air Unit #UEL0105
Engineer
Engineer
Class:
Construction
Stats
150
1.5
-
-
Resources
260
260
100
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Zephyr Anti Matter Cannon
x1
100
22
1
-
Overcharge Cannon
x1
70000
10
3
-
Tactical Warhead
x1
5000
75
5
-
Nuclear Warhead
x1
10000
1024
5
-
Death Nuke
x1
200
1
1
-
Full Desctiprion
A T1 Engineer used for building mass extractors, storage, power plants and generators, etc.
Tier
1
building Unit #UEB1102
HCPP - X1000
Hydrocarbon Power Plant
Class:
Gunship
Stats
1000
6
6
-
Resources
10
10
160
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Angler Torpedo
x1
600
32
0.5
-
Full Desctiprion
-
Tier
1
air Unit #UEA0101
Hummingbird
Air Scout
Class:
Anti Air
Stats
10
10
-
-
Resources
640
640
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Linked Railgun
x1
20
20
1
-
-
x-
-
-
-
-
-
x-
-
-
-
-
-
x-
-
-
-
-
-
x-
-
-
-
-
Full Desctiprion
-
Tier
1
building Unit #UEB0101
Land Factory
Land Factory
Class:
Factory
Stats
1000
8
8
-
Resources
10
10
240
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
A T1 Land Factory produces assault bot, land scout, medium tank, mobile AA and artillery, etc. Factories upgrade tech levels.
0,A T2 Land Factory produces mobile radar, amphibious and heavy tank, mobi
Tier
1
land Unit #UEL0103
Lobo
Mobile Light Artillery
Class:
Direct Fire
Stats
205
2.8
-
-
Resources
180
180
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Fragmentation Artillery
x1
120
30
0.1
1
Overcharge Cannon
x1
70000
10
3
-
Tactical Warhead
x1
5000
75
5
-
Nuclear Warhead
x1
10000
1024
5
-
Death Nuke
x1
200
1
1
-
Full Desctiprion
-
Tier
1
land Unit #UEL0201
MA12 Striker
Medium Tank
Class:
Indirect Fire
Stats
293
3.4
-
-
Resources
260
260
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Gauss Cannon
x1
24
18
1
-
Overcharge Cannon
x1
70000
10
3
-
Tactical Warhead
x1
5000
75
5
-
Nuclear Warhead
x1
10000
1024
5
-
Death Nuke
x1
200
1
1
-
Full Desctiprion
A single barreled Medium Tank. It has been rumored they have been seen going under water in swampy marshes.
Tier
1
building Unit #UEB1103
Mass Extractor
Mass Extractor
Class:
Gunship
Stats
1000
2
2
-
Resources
10
10
36
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
A Mass Extractor. The two arms on top take turns rocking up and down in a pumping effect.
Tier
1
building Unit #UEB1104
Mass Fabricator
Mass Fabricator
Class:
Gunship
Stats
360
2
2
-
Resources
10
10
-
Weapons
 
Damage
Max radius/range
Refire rate
Firing Randomness
Nanite Missile System
x1
24
60
1.5
-
Full Desctiprion
This T1 Mass Fabricator makes mass from energy and is built by a tech level 1 engineer.