

What is your impression of the match?
I’ve not played much these last few days and it appears powerful new builds have emerged, FunkOff took me by surprise in the first 2 games with his early air tactics and I did not adapt well, putting me at 0 for 2. next 3 games ended very quickly with aggressive commanders running into PD’s out of desperation.
What did you think when you were down with 2 - 0 ? Still any chance of winning?
Myself and FunkOff always seem to play recklessly against each other, (these games highlight that very well) so i knew it could flip either way as we are 2 generally evenly matched players.
Why do you think you lost? (critical points)
Poor energy management cost me a lot in several of the games, and also being too slow to respond to FunkOff air assaults.
Did you underestimate your opponent?
A little perhaps…
Where do you have to work on for your feeling, to improve?
I am terrible at the transition between commander leaving base and engineers taking over base building, so i need to improve my economic balance there, also be more alert to what the opponent will obviously do to counter my actions, which I didn’t do in the latest game on Finn’s Revenge.
Which improvements for SupCom would you like to see in the near future?
T1 racial balance which doesn’t revolve around nerfing the aurora, tech 2 buff so its not skipped all the time and how about some mapmaking tools! winters duel 2 please!
What do you think about the competitive part of SupCom?
Competition seems quite low at the moment, with seemingly few games being played between the top 10 players most days, also few players are pushing the boundaries and creating new dynamics to the game, although we are seeing a few emerge e.g. the transport rush.
Thank you very much for the Interview! Any shout outs?
No I hate everyone
Well played Ftang btw.